Legends of Nokia
A Turn based Nokia style game. Enjoyπ
Be nice to me guys, its a bad game i know. π
The Up and Down buttons are confusing to select on desktop. (Smallest is selected) Poor design sorry. π€·
Controls - WASD or Arrow Keys (Confirm with Space or Enter)
Android (download app below) - Slide screen towards direction (Press buttons)
Bug #1 - if you go to Credits before Play it turns off the looped gameplay soundtrack.
Bug #2 - if you unlock the cell door and stand inside, if enemy blocks you inside sometimes the enemy can't attack you, therefore the game "softlocks" here.
Bug #3 - Fleeing from final boss makes you go to ending credits. LOL
*Spoiler in bottom*
How to finish game? - After getting weapon(on Floor -3) climb to Floor 35 and Defeat the only enemy on the floor "Motorola". I Recommend being level 12 before attempting to fight Motorola.
Status | Released |
Platforms | HTML5, Windows, Android |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Brian Weir |
Genre | Role Playing |
Made with | Unity |
Tags | Turn-Based Combat |
Comments
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Really, great great work. There is a lot of work in this project.
However, music is a problem. Sounds and music cannot be polyphonic on a Nokia3310, and cannot be as detailed. It's a bit of a bother because the music is not bad.
You got me there.. π hadn't thought about that. I use 2 audio sources throughout the game so... yep im guilty as charged.
I don't know if it's possible to update the projects. If it's possible, you just have to remove the music and it will be perfect!
This is really impressive, you have a whole game in here with combats and everything! I actually love the "FLOOR X" title card that plays every time you move to a new floor.
I'm not going to finish the game because... 35 floors is a lot... and a lot of the interface/controls are kinda slow, BUT, still, really cool work :]
βΊοΈ thanks fam, I'll get to your 3 hour platformer soon, bro.
π Oh and fair point on not finishing. 35 floors might've been too much. Should've speeden up some movement variables too π€·ββοΈ